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Phantom Blade Zero Still Sharpens Its Blades in 2026

Phantom Blade Zero inherits Black Myth Wukong's hype, facing soaring expectations and strong global trailer momentum. Can lightning strike twice?

By Sable QuinnMar 27, 20254 min read

By 2026, the gaming world has had plenty of time to process the 2024 shock that was Black Myth Wukong. The action game from Game Science did not merely sell; it stomped into the charts, sent the PS5 scrambling for stock in China, and made every investor with a passport and a spreadsheet ask a dangerous question: can lightning strike twice? Enter Phantom Blade Zero, the China-made action game from S-Game, a studio that now finds itself carrying a very shiny, very heavy backpack. The pressure is real. The jokes are also real. And the blades, naturally, remain sharp.

At GDC, Phantom Blade Zero game director Soulframe Liang spoke with Eurogamer about the new mood music. Black Myth Wukong's success brought attention, resources, and investor enthusiasm, including support from Tencent, which also backed Game Science. That is the good news. The less relaxing news is that expectations have been inflated like a balloon at a birthday party, and everyone is standing nearby with a pin. Liang put it plainly: everyone now realises there is potential for a Chinese-made game to make 30m copies in half a year. That is not a sales forecast so much as a group chat notification with a boss battle attached.

Should S-Game expect Wukong-sized numbers? That would be a reckless estimate, and the studio knows it. Wukong had years of hype, a reveal trailer that made the internet sit up, and the gravitational pull of Sun Wukong from Journey to the West, one of China's most popular literary figures. Phantom Blade Zero does not have that same mythological home-field advantage. What it does have is momentum, and a trailer audience that is not exactly shy. S-Game has noted that Wukong's trailers are viewed most in China, while Phantom Blade Zero has an edge in other parts of the world. The comparison is specific, but a win is a win, and bragging rights are bragging rights.

The trailer scoreboard has opinions 🎬

Bragging point Black Myth Wukong Phantom Blade Zero
Official channel launch trailer 2.8 million views Not the headline stat
PlayStation channel trailer 3 million views 5.3 million views on the announcement trailer
Core advantage Years of hype and Journey to the West Global trailer curiosity and a very sharp aesthetic

The numbers do not prove that Phantom Blade Zero will outsell anything. They do prove that players outside China are paying attention, which matters for a studio trying to step out of Wukong's very large shadow. The shadow is not a villain, either. It is more like a tall friend at a concert who keeps blocking the view. S-Game can either complain or climb on a chair. The trailer views suggest someone has found a chair.

Then there is the label problem. Phantom Blade Zero keeps getting compared to Souls-like games, and Liang does not find that frustrating. He sees it as a helpful shorthand, a way to help players understand the game faster. There was, however, a misunderstanding. More people have now started comparing the game to Ninja Gaiden and Devil May Cry, which is the other way around. Liang's take is refreshingly chill: maybe this helps another group of players understand or anticipate the game. There is something for both sides. For S-Game, the game is hard to label as a pure Souls game, and it is also not a pure hack-and-slash. It sits in between. It is, in Liang's words, a way to tell a story.

That middle ground is not a marketing dodge. It is a design identity. A game can have punishing timing, stylish combat, and a narrative spine without filing paperwork to become a Souls-like. Phantom Blade Zero wants players to feel the blade, not memorize a genre tax form. The comparisons are useful doors, but they are not the house. S-Game seems happy to let players walk through whichever door makes them curious, as long as they eventually notice the story on the other side.

A 20-to-30-hour story with no calendar stamp ⏳

Phantom Blade Zero still has no release date locked in. In 2026, that is either old-fashioned suspense or a very patient marketing strategy, and S-Game is not handing out the answer. What the studio has shared is that the main story will take 20 to 30 hours to complete. That is a respectable chunk of time: long enough to tell a proper tale, short enough to avoid turning every side quest into a second job. For players who have grown wary of open worlds the size of small nations, a focused 20-to-30-hour action game may sound like a spa day with swords.

The bigger question is not whether Phantom Blade Zero can become Black Myth Wukong 2.0. It probably should not try. Wukong had its own once-in-a-decade alignment of hype, culture, and timing. Phantom Blade Zero has a different job: prove that S-Game can deliver a stylish, story-driven action game with its own identity. The pressure from investors is real, the trailer views are encouraging, and the genre debate is mostly noise. If the blades are sharp, the story lands, and the 20-to-30-hour campaign respects the player's time, S-Game may not need to swing for 30 million copies in half a year. It may only need to swing well. 🗡️

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